Image-gradient-guided real-time stereo on graphics hardware

Minglun Gong, Ruigang Yang
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引用次数: 56

Abstract

We present a real-time correlation-based stereo algorithm with improved accuracy. Encouraged by the success of recent stereo algorithms that aggregate the matching cost based on color segmentation, a novel image-gradient-guided cost aggregation scheme is presented in this paper. The new scheme is designed to fit the architecture of recent graphics processing units (GPUs). As a result, our stereo algorithm can run completely on the graphics board: from rectification, matching cost computation, cost aggregation, to the final disparity selection. Compared with many real-time stereo algorithms that use fixed windows, noticeable accuracy improvement has been obtained without sacrificing realtime performance. In addition, existing global optimization algorithms can also benefit from the new cost aggregation scheme. The effectiveness of our approach is demonstrated with several widely used stereo datasets and live data captured from a stereo camera.
图像梯度引导的实时立体图形硬件
提出了一种实时的基于相关性的立体视觉算法,提高了算法的精度。受近年来基于颜色分割聚合匹配代价的立体算法的成功启发,本文提出了一种新的基于图像梯度的代价聚合方案。新方案旨在适应最新图形处理单元(gpu)的架构。因此,我们的立体算法可以完全在显板上运行:从校正,匹配成本计算,成本聚合,到最后的视差选择。与许多使用固定窗口的实时立体算法相比,在不牺牲实时性的前提下,获得了明显的精度提高。此外,现有的全局优化算法也可以受益于新的成本聚合方案。我们的方法的有效性通过几个广泛使用的立体数据集和从立体相机捕获的实时数据来证明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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