Ray maps for global illumination

V. Havran, Jiří Bittner, R. Herzog, H. Seidel
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引用次数: 16

Abstract

We describe a novel data structure for representing light transport called ray map. The ray map extends the concept of photon maps: it stores not only photon impacts but the whole photon paths. We demonstrate the utility of ray maps for global illumination by eliminating boundary bias and reducing topological bias of density estimation in global illumination. Thanks to the elimination of boundary bias we could use ray maps for fast direct visualization with the image quality being close to that obtained by the expensive final gathering step. We describe in detail our implementation of the ray map using a lazily constructed kD-tree. We also present several optimizations bringing the ray map query performance close to the performance of the photon map.
用于全局照明的光线贴图
我们描述了一种新的数据结构来表示光传输称为光线映射。射线图扩展了光子图的概念:它不仅存储光子撞击,而且存储整个光子路径。我们通过消除边界偏差和减少密度估计在全局照明中的拓扑偏差来证明光线映射在全局照明中的效用。由于消除了边界偏差,我们可以使用光线图进行快速直接可视化,图像质量接近于昂贵的最终收集步骤获得的图像质量。我们使用一个延迟构造的kd树来详细描述光线图的实现。我们还提出了一些优化,使光线图查询性能接近光子图的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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