Speeding Up Stencil Computations with Kernel Convolution

G. C. Januario, Bryan S. Rosenburg, Yoonho Park, M. Perrone, J. Moreira, T. Carvalho
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引用次数: 2

Abstract

A technique to speed up stencil computation is introduced. Computation and data reuse schemes are developed for its application to 1- and 3-dimensional stencils. The approach traverses the data domain fewer times than a state-of-the-art, straightforward iterative stencil implementation would. Performance results are shown for a variety of platforms, exemplifying how it can be straightforwardly applied with existing techniques and frameworks. The technique, named Aggregate Stencil-Loop Iteration (ASLI), works by applying a stencil obtained by the original stencil operator convolved with itself one or more times. This more complex operator creates new opportunities for in-register data reuse and increases the FLOPs-to-load ratio. The total number of FLOPs decreases for 1D but increases for 2D and 3D star-shaped stencils. In both scenarios, speed-up relative to the state-of-the-art is achieved. ASLI is relatively easy to implement and works synergistically with existing methods to optimize stencil computations.
核卷积加速模板计算
介绍了一种提高模板计算速度的技术。针对其在一维和三维模板中的应用,提出了计算和数据重用方案。与最先进的、直接的迭代模板实现相比,该方法遍历数据域的次数更少。显示了各种平台的性能结果,举例说明了如何将其直接应用于现有的技术和框架。该技术被称为聚合模板循环迭代(ASLI),其工作原理是应用由原始模板算子与自身卷积一次或多次获得的模板。这种更复杂的运算符为寄存器内数据重用创造了新的机会,并提高了FLOPs-to-load比率。在二维和三维星形模板中,FLOPs总数增加,而在一维星形模板中FLOPs总数减少。在这两种情况下,都实现了相对于最新技术的加速。ASLI相对容易实现,并与现有方法协同工作以优化模板计算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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