Demo: Mobile Gaming on Personal Computers with Direct Android Emulation

Qifan Yang, Xinlei Yang, Zhenhua Li, Yunhao Liu, Rui Zhou, Guoyang Du, Ziwen Wu, Tianyin Xu, Ennan Zhai
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引用次数: 0

Abstract

Playing Android games with Windows x86 PCs is now popular, and the common solution is to use mobile emulators built with the AOVB (Android-x86 On VirtualBox) architecture. Nevertheless, running heavy 3D Android games on AOVB incurs considerable overhead of full virtualization, thus often leading to unsatisfactory smoothness. To tackle this issue, we present DAOW, a commercial game-oriented Android emulator implementing the idea of direct Android emulation, which eliminates the overhead of full virtualization by providing foreign Android binaries with direct access to the domestic PC hardware through Windows kernel interfaces. In this demo, we will demonstrate that DAOW essentially outperforms traditional AOVB-based emulators in terms of running smoothness, game startup time, and memory usage.
演示:个人电脑上的手机游戏与直接Android仿真
在Windows x86 pc上玩Android游戏现在很流行,常见的解决方案是使用基于AOVB (Android-x86 On VirtualBox)架构的移动模拟器。然而,在AOVB上运行大型3D Android游戏会带来相当大的完全虚拟化开销,因此通常会导致令人不满意的流畅性。为了解决这个问题,我们提出了DAOW,一个商业面向游戏的Android模拟器,实现了直接Android仿真的思想,它通过提供外国Android二进制文件,通过Windows内核接口直接访问国内PC硬件,从而消除了完全虚拟化的开销。在这个演示中,我们将演示DAOW在运行平稳性、游戏启动时间和内存使用方面优于传统的基于aovb的模拟器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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