TwoStick: writing with a game controller

Thomas Költringer, Poika Isokoski, T. Grechenig
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引用次数: 45

Abstract

We report the design and evaluation of a novel game controller text entry method called TwoStick. The design is based on the review of previous work and several rounds of pilot testing. We compared user performance with TwoStick experimentally to a selection keyboard which is the de facto standard of game controller text entry. Eight participants completed 20 fifteen-minute sessions with both text entry methods. In the beginning TwoStick was slower (4.3 wpm, uncorrected error rate = 0.68%) than the selection keyboard (5.6 wpm, 0.85%). During the last session TwoStick was faster (14.9 wpm, 0.86% vs. 12.9 wpm, 0.27%). Qualitative results indicated that TwoStick was more fun and easier to use than the selection keyboard.
两根操纵杆:用游戏控制器书写
我们报告了一种新颖的游戏控制器文本输入方法twstick的设计和评估。该设计是基于对以前工作的回顾和几轮试点测试。我们将twstick与选择键盘(游戏控制器文本输入的实际标准)的用户性能进行了实验比较。8名参与者用两种文本输入方法完成了20个15分钟的会话。一开始,twstick比选择键盘慢(4.3 wpm,未校正错误率= 0.68%)(5.6 wpm, 0.85%)。在最后一次会话中,twstick更快(14.9 wpm, 0.86% vs. 12.9 wpm, 0.27%)。定性结果表明,twstick比选择键盘更有趣,更容易使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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