Teachers at the Heart of the Learning Games Design: The DISC Model

Mathieu Vermeulen, Gaëlle Guigon, N. Mandran, J. Labat
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引用次数: 6

Abstract

This paper proposes a formal model of learning games for teachers in higher education by involving them strongly in the design process. The evolution of the teaching profession was followed by the emergence of tools with interesting potential such as, in the field of TEL and in a non-exhaustive way: serious games, MOOC, ubiquitous TEL, and so on. But there is a lack of tools to facilitate their design and use by teachers, especially for learning games. Based on the researches around learning games models, we will specify the characteristics we use to define the DISC model. This model is composed of elements easily adaptable to artifacts facilitating the work of authors. It was tested for the creation of a learning game with a teacher who is teaching fluid mechanics.
教师是学习游戏设计的核心:DISC模型
本文提出了一种高等教育教师学习游戏的形式化模型,让教师在游戏设计过程中充分参与其中。随着教学职业的发展,出现了一些具有有趣潜力的工具,例如,在电子教学领域,以一种非详尽的方式:严肃游戏、MOOC、无处不在的电子教学等等。但是缺乏工具来促进教师的设计和使用,特别是对于学习游戏。基于对学习游戏模型的研究,我们将指定我们用来定义DISC模型的特征。该模型由易于适应构件的元素组成,这些构件促进了作者的工作。测试是为了让一名教授流体力学的老师制作一款学习游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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