A Study on Online Game-based Teaching Design

Yue Lei
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Abstract

With the support of big data technology, the content of online teaching is gradually enriched, and the system of it is continuously matured and perfected. In the process, game-based teaching is widely welcomed by primary and secondary school teachers and students for its efficient and interesting characteristics. Therefore, distance game-based learning strategy design has gradually attracted the attention of researchers. This paper adopts the literature research method, on the basis of discussing the relevant theories of psychology and pedagogy, deeply analyzes four significant theories: the generative learning theory, multimedia learning cognitive theory, PASS theory of intelligence and ARCS motivation model theory. Based on the discussion of these theories, this study puts forward three strategies for game-based online teaching design: the strategy of creating authentic teaching environment-oriented by building an appropriate learning environment; the full-term monitoring strategy of dynamic monitoring of comprehensive quality focusing on the dynamic development of students' ability; and the cognitive focusing and deepening strategy-oriented by regulating cognition, so as to achieve a win-win situation of teaching efficiency and learning efficiency.
基于网络游戏的教学设计研究
在大数据技术的支持下,网络教学的内容逐渐丰富,系统不断成熟和完善。在此过程中,游戏教学以其高效、有趣的特点受到了中小学教师和学生的广泛欢迎。因此,基于远程游戏的学习策略设计逐渐受到研究者的关注。本文采用文献研究法,在讨论心理学和教育学相关理论的基础上,深入分析了四种重要理论:生式学习理论、多媒体学习认知理论、智力PASS理论和ARCS动机模型理论。在对这些理论进行探讨的基础上,本研究提出了基于游戏的网络教学设计的三种策略:以创造真实的教学环境为导向,营造适宜的学习环境;着眼于学生能力动态发展的综合素质动态监测的全程监测策略并通过认知的聚焦与深化策略导向来调节认知,从而达到教效与学效的双赢。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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