Natural Language and Inference in a Computer Game

Malte Gabsdil, Alexander Koller, Kristina Striegnitz
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引用次数: 12

Abstract

We present an engine for text adventures - computer games with which the player interacts using natural language. The system employs current methods from computational linguistics and an efficient inference system for description logic to make the interaction more natural. The inference system is especially useful in the linguistic modules dealing with reference resolution and generation and we show how we use it to rank different readings in the case of referential and syntactic ambiguities. It turns out that the player's utterances are naturally restricted in the game scenario, which simplifies the language processing task.
计算机游戏中的自然语言和推理
我们提出了一个文本冒险引擎——玩家使用自然语言与之交互的电脑游戏。该系统采用了计算语言学的最新方法和高效的描述逻辑推理系统,使交互更加自然。推理系统在处理指称解析和生成的语言模块中特别有用,我们展示了如何在指称和句法歧义的情况下使用它对不同的阅读进行排序。事实证明,玩家的话语在游戏场景中自然受到限制,这简化了语言处理任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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