Research on Step-Speed Detection Device and Prediction Algorithm of VR Motion Platform

Zhenqian Shen, Ying‐Ming Liu
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Abstract

In order to solve the problem of dizziness caused by the inconsistency between visual and somatosensory movements of people in a virtual reality system, a set of stride detection device composed of $\mathbf{2}\times \mathbf{11}$ array of foot pressure sensors was designed. The piezoresistive characteristics and rebound time of the foot pressure sensor were studied. A footstep pressure signal detection circuit is designed, then the footstep pressure signal through the MCU is collected, and calculated the pace. At the same time, the ARIMA model is used to predict speed changes. The experimental results show that the piezoresistive characteristics of the foot pressure sensor meet the requirements of foot detection, and the rebound time is less than 170 ms; the pace detection device detects the step detection accuracy and prediction accuracy are both greater than 95%, which meets the design requirements of VR motion platforms.
VR运动平台步速检测装置及预测算法研究
为了解决虚拟现实系统中人的视觉和体感运动不一致造成的眩晕问题,设计了一套由$\mathbf{2}\次\mathbf{11}$足压传感器阵列组成的步幅检测装置。对足压传感器的压阻特性和回弹时间进行了研究。设计了脚步压力信号检测电路,通过单片机采集脚步压力信号,并计算出脚步。同时,采用ARIMA模型对速度变化进行预测。实验结果表明,该足部压力传感器的压阻特性满足足部检测的要求,回弹时间小于170 ms;该步距检测装置检测的步距检测精度和预测精度均大于95%,满足VR运动平台的设计要求。
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