Evolution of thread-level parallelism in desktop applications

G. Blake, R. Dreslinski, T. Mudge, K. Flautner
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引用次数: 112

Abstract

As the effective limits of frequency and instruction level parallelism have been reached, the strategy of microprocessor vendors has changed to increase the number of processing cores on a single chip each generation. The implicit expectation is that software developers will write their applications with concurrency in mind to take advantage of this sudden change in direction. In this study we analyze whether software developers for laptop/desktop machines have followed the recent hardware trends by creating software for chip multi-processing. We conduct a study of a wide range of applications on Microsoft Windows 7 and Apple's OS X Snow Leopard, measuring Thread Level Parallelism on a high performance workstation and a low power desktop. In addition, we explore graphics processing units (GPUs) and their impact on chip multi-processing. We compare our findings to a study done 10 years ago which concluded that a second core was sufficient to improve system responsiveness. Our results on today's machines show that, 10 years later, surprisingly 2-3 cores are more than adequate for most applications and that the GPU often remains under-utilized. However, in some application specific domains an 8 core SMT system with a 240 core GPU can be effectively utilized. Overall these studies suggest that many-core architectures are not a natural fit for current desktop/laptop applications.
桌面应用程序中线程级并行性的演变
随着频率和指令级并行性的有效限制已经达到,微处理器供应商的策略已经改变为每一代增加单个芯片上的处理内核数量。隐含的期望是,软件开发人员将在编写应用程序时考虑并发性,以利用这种突然的方向变化。在这项研究中,我们分析了笔记本电脑/台式机的软件开发人员是否通过创建芯片多处理软件来遵循最近的硬件趋势。我们对微软Windows 7和苹果OS X雪豹上的各种应用程序进行了研究,在高性能工作站和低功耗桌面上测量线程级并行度。此外,我们探讨图形处理单元(gpu)及其对芯片多处理的影响。我们将我们的发现与10年前的一项研究进行了比较,该研究得出的结论是,第二个核心足以提高系统的响应能力。我们在今天的机器上的结果表明,10年后,令人惊讶的是,2-3个核心对于大多数应用来说已经足够了,GPU经常仍然没有得到充分利用。然而,在某些特定应用领域,可以有效地利用带有240核GPU的8核SMT系统。总的来说,这些研究表明,多核架构并不适合当前的桌面/笔记本应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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