Harnessing the Power of Gamification

I. Karasavvidis
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Abstract

The chapter examines the effect of integrating gamification in the activity system of an undergraduate course. Activity theory is used as a framework in order to investigate the anchoring of gamification as a second-order mediation for improving student engagement in the course Wiki. The chapter examines the main gamification patterns that emerged, documents how gamification mitigated persistent problems of student participation in the Wiki, and analyzes how the activity system was reconfigured through the study of new tensions. The work is concluded with a discussion of how gamification can be integrated in an activity system so as to capitalize on its potential.
利用游戏化的力量
本章考察了将游戏化融入本科课程活动体系的效果。活动理论被用作一个框架,以调查游戏化锚定作为提高学生在维基课程参与度的二阶中介。本章考察了出现的主要游戏化模式,记录了游戏化如何缓解学生参与维基的持续问题,并分析了如何通过研究新的紧张关系来重新配置活动系统。本文最后讨论了如何将游戏化整合到活动系统中,以充分利用其潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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