Avatars' Skeleton Connection and Movement Data Network Synchronization

Q. Qi, Sanyuan Zhao, Shuai Wang, Linjing Lai, Zhengchao Lei, Hongmei Song
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Abstract

As the rapid development of computer graphics and network, virtual reality technology begin to penetrate the field of social network. Due to the limited function of single virtual reality device, the combination of different devices is a feasible approach to immerse people in the real world. In this paper, we novelly combine Kinect v1 with Leap Motion sensor for whole-body gesture capturing and overcome two difficulties, avatars' skeleton connection and movement data synchronization. The experiment approves that our method performs well. It could be a meaningful contribution to the future multi-player interactive virtual social platform.
虚拟角色的骨架连接和移动数据网络同步
随着计算机图形学和网络技术的飞速发展,虚拟现实技术开始渗透到社交网络领域。由于单一虚拟现实设备的功能有限,不同设备的组合是一种让人沉浸在现实世界中的可行方法。本文新颖地将Kinect v1与Leap Motion传感器相结合,实现全身动作捕捉,克服了虚拟角色的骨骼连接和动作数据同步两大难点。实验证明了该方法的有效性。这将为未来的多人互动虚拟社交平台做出有意义的贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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