Guess my object: an 'objects first' game on objects' behavior and implementation with bluej

Axel Schmolitzky, Timo Göttel
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引用次数: 3

Abstract

Introductory programming education following the Objects First approach introduces the concepts of object-oriented programming early on. Objects with state (fields) and behavior (methods) that offer services to their clients (via their public interface) and hide the way these services are implemented (in their implementation) are the building blocks of any larger object system. These basic properties of objects are so crucial for understanding object-oriented programming (and later on object-oriented design) that diverse approaches to teaching them should be offered. In this paper we introduce Guess My Object (GMO) as a new approach to getting in contact with objects early that can complement existing teaching approaches. In essence, GMO is a way of using BlueJ for an interactive round-based game, each consisting of two stages, behavior exploration and behavior implementation.
猜一下我的目标:一个“对象优先”的游戏的对象行为和执行与bluej
遵循对象优先方法的入门编程教育在早期介绍了面向对象编程的概念。具有状态(字段)和行为(方法)的对象(通过其公共接口)向其客户端提供服务,并隐藏这些服务的实现方式(在其实现中),这些对象是任何大型对象系统的构建块。对象的这些基本属性对于理解面向对象编程(以及后来的面向对象设计)是如此重要,因此应该提供多种方法来教授它们。本文介绍了“猜我的物体”(GMO)作为一种早期接触物体的新方法,可以补充现有的教学方法。从本质上讲,GMO是一种将BlueJ用于交互式循环游戏的方法,每个回合都包含两个阶段,即行为探索和行为执行。
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