Interactive proof systems: Provers that never fail and random selection

Oded Goldreich, Y. Mansour, M. Sipser
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引用次数: 61

Abstract

An interactive proof system with Perfect Completeness (resp. Perfect Soundness) for a language L is an interactive proof (for L) in which for every x ∈ L (resp. x ∉ L) the verifier always accepts (resp. always rejects). Zachos and Fuerer showed that any language having a bounded interactive proof has one with perfect completeness. We extend their result and show that any language having a (possibly unbounded) interactive proof system has one with perfect completeness. On the other hand, only languages in NP have interactive proofs with perfect soundness. We present two proofs of the main result. One proof extends Lautemann's proof that BPP is in the polynomial-time hierarchy. The other proof, uses a new protocol for proving approximately lower bounds and "random selection". The problem of random selection consists of a verifier selecting at random, with uniform probability distribution, an element from an arbitrary set held by the prover. Previous protocols known for approximate lower bound do not solve the random selection problem. Interestingly, random selection can be implemented by an unbounded Arthur-Merlin game but can not be implemented by a two-iteration game.
交互式证明系统:永远不会失败的证明和随机选择
具有完全完备性的交互式证明系统。语言L的完美健全性(Perfect sound)是一个交互证明(对于L),其中对于每个x∈L(相对于。x∈L)验证者总是接受(p < 0.05)。总是拒绝)。Zachos和Fuerer表明,任何具有有限交互证明的语言都具有完全完备性。我们扩展了他们的结果,并证明了任何具有(可能无界的)交互证明系统的语言都具有完全完备性。另一方面,只有NP语言具有完备完备的交互证明。我们给出了两个主要结果的证明。一个证明扩展了Lautemann关于BPP在多项式时间层次中的证明。另一种证明,使用一种新的协议来证明近似下界和“随机选择”。随机选择问题包括验证者以均匀概率分布从证明者持有的任意集合中随机选择一个元素。以前已知的近似下界协议不能解决随机选择问题。有趣的是,随机选择可以在无界亚瑟-梅林博弈中实现,但不能在双迭代博弈中实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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