From NES-4021 to moSMB3.wmv: Speedrunning the Serial Interface

P. LeMieux
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引用次数: 6

Abstract

Although play is irreducible, games repeat. Beyond the serial repetition that characterizes industrial forms of mechanical reproduction like newspapers, comics, novels, and films, in the case of videogames the microtemporal speed of serial interfaces and massive scale of serial distribution operate both below and above the horizon of conscious experience. As such, the serial operations of videogames structure, enclose, and ultimately alienate the technical processes of play from the conscious knowledge of the player. In their essay, “Digital Seriality: On the Serial Aesthetics and Practice of Digital Games,” Shane Denson and Andreas Jahn-Sudmann characterize the diachronic sequencing of serial interfaces and synchronic consumption of videogames as “digital seriality.” This essay explores digital seriality through the history and practice of tool-assisted speedrunning, a form of metagaming that stages a ludic intervention at the level of serial interfacing and subsequently disrupts the collective serialization of videogames as a mass medium. From the operations of the NES-4021, a parallel-to-serial shift register that governs controller input in Nintendo Entertainment System, to the history of moSMB.wmv, an early speedrunning video by Morimoto that went viral in 2003, tool-assisted speedruns transform twitch-based platform games into turn-based puzzles and single player experiences into massively multiplayer online games by playing the serial interface.
从NES-4021到moSMB3.wmv:快速运行串行接口
虽然游戏是不可简化的,但游戏是重复的。除了报纸、漫画、小说和电影等工业机械复制形式的连续重复之外,在电子游戏中,连续界面的微时间速度和大规模的连续发行既在意识体验的范围之内,也在意识体验的范围之内。因此,电子游戏的系列操作结构、封闭并最终将游戏的技术过程与玩家的意识知识隔离开来。在他们的文章《Digital Seriality: On the Serial Aesthetics and Practice of Digital Games》中,Shane Denson和Andreas Jahn-Sudmann将串行接口的历时顺序和电子游戏的共时消费描述为“数字串行性”。本文通过工具辅助快速奔跑的历史和实践来探索数字串行性,这是一种元游戏形式,它在串行接口层面上进行了有趣的干预,随后破坏了电子游戏作为大众媒体的集体串行化。从NES-4021(任天堂娱乐系统中控制控制器输入的并行转串行移位寄存器)的操作,到Morimoto在2003年迅速传播的早期速跑视频moSMB.wmv的历史,工具辅助的速跑游戏通过玩串行接口将基于切换的平台游戏转变为基于回合的谜题,将单人游戏体验转变为大型多人在线游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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