Coalition Games on Interaction Graphs: A Horticultural Perspective

N. Bousquet, Zhentao Li, A. Vetta
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引用次数: 15

Abstract

We examine cooperative games where the viability of a coalition is determined by whether or not its members have the ability to communicate amongst themselves independently of non-members. This necessary condition for viability was proposed by Myerson [1977] and is modeled via an interaction graph G=(V,E); a coalition S ⊆ V is then viable if and only if the induced graph G[S] is connected. The non-emptiness of the core of a coalition game can be tested by a well-known covering LP. Moreover, the integrality gap of its dual packing LP defines exactly the multiplicative least-core and the relative cost of stability of the coalition game. This gap is upper bounded by the packing-covering ratio which, for graphical coalition games, is known to be at most the treewidth of the interaction graph plus one [Meir et al. 2013]. We examine the packing-covering ratio and integrality gaps of graphical coalition games in more detail. We introduce the thicket parameter of a graph, and prove it precisely measures the packing-covering ratio. It also approximately measures the primal and dual integrality gaps. The thicket number provides an upper bound of both integrality gaps. Moreover we show that for any interaction graph, the primal integrality gap is, in the worst case, linear in terms of the thicket number while the dual integrality gap is polynomial in terms of it. At the heart of our results, is a graph theoretic minmax theorem showing the thicket number is equal to the minimum width of a vine decomposition of the coalition graph (a vine decomposition is a generalization of a tree decomposition). We also explain how the thicket number relates to the VC-dimension of the set system produced by the game.
互动图表上的联盟游戏:园艺学视角
在合作博弈中,联盟的生存能力取决于其成员是否能够独立于非成员进行交流。这个生存能力的必要条件由Myerson[1977]提出,并通过相互作用图G=(V,E)建模;当且仅当诱导图G[S]连通,则联盟S≥≥V可行。联盟游戏核心的非空性可以通过一个著名的覆盖LP来测试。此外,其双填充LP的完整性缺口精确地定义了联盟博弈的乘法最小核和相对稳定代价。这个差距的上限是填充覆盖比,对于图形联盟游戏,已知最多是交互图的树宽加1 [Meir et al. 2013]。我们更详细地研究了图形联盟对策的包覆比和完整性缺口。引入了图的灌木丛参数,并证明了它能精确地度量包覆比。它还近似地测量了原始和对偶完整性间隙。灌丛数提供了两个完整性间隙的上界。此外,我们还证明了对于任何相互作用图,在最坏的情况下,原始完整性间隙与灌丛数是线性的,而对偶完整性间隙与灌丛数是多项式的。在我们的结果的核心,是一个图论的最小极大定理,它表明丛数等于联合图的藤分解的最小宽度(藤分解是树分解的推广)。我们还解释了灌木丛数如何与游戏产生的集合系统的vc维相关。
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