{"title":"PELATIHAN PENGGUNAAN GAFE DAN KAHOOT SEBAGAI MEDIA PEMBELAJARAN DI SMP YPPK YOANES XXIII MERAUKE","authors":"Anderias Henukh, Merta Simbolon","doi":"10.35724/mdj.v4i1.4141","DOIUrl":null,"url":null,"abstract":"The COVID-19 pandemic forces us to innovate in learning. However, the lack of awareness of teachers to use technology in learning, especially using Google Apps For Education and Kahoot as Gamification-based learning media. There is no special training related to learning using technology, especially using Google Apps For Education and Kahoot. There is not enough knowledge and skills regarding Google Docs, Google Sheets and Google Slides as a medium to work together on a virtual worksheet effectively and efficiently. Teachers still use quizzes, assignments, and written tests on paper that are printed and distributed manually to students so that they are not accustomed to working on these instruments using computers or cellphones based on Android or IOS even though this is very much needed at this time. The method used for this service activity is socialization, training, mentoring, monitoring, and evaluation. The results of the service showed that the teachers experienced an increase in knowledge and skills after participating in the service. \nKeywords: Training, GAFE, Kahoot, Learning Media","PeriodicalId":381036,"journal":{"name":"Musamus Devotion Journal","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-02-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Musamus Devotion Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35724/mdj.v4i1.4141","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The COVID-19 pandemic forces us to innovate in learning. However, the lack of awareness of teachers to use technology in learning, especially using Google Apps For Education and Kahoot as Gamification-based learning media. There is no special training related to learning using technology, especially using Google Apps For Education and Kahoot. There is not enough knowledge and skills regarding Google Docs, Google Sheets and Google Slides as a medium to work together on a virtual worksheet effectively and efficiently. Teachers still use quizzes, assignments, and written tests on paper that are printed and distributed manually to students so that they are not accustomed to working on these instruments using computers or cellphones based on Android or IOS even though this is very much needed at this time. The method used for this service activity is socialization, training, mentoring, monitoring, and evaluation. The results of the service showed that the teachers experienced an increase in knowledge and skills after participating in the service.
Keywords: Training, GAFE, Kahoot, Learning Media
COVID-19大流行迫使我们在学习方面进行创新。然而,教师缺乏在学习中使用技术的意识,特别是使用谷歌Apps For Education和Kahoot作为基于游戏化的学习媒体。没有与使用技术学习相关的特殊培训,特别是使用谷歌教育应用程序和Kahoot。没有足够的知识和技能来将谷歌文档、谷歌表格和谷歌幻灯片作为一种媒介来有效地在虚拟工作表上协同工作。老师们仍然使用纸质的测验、作业和笔试,这些都是手工打印和分发给学生的,这样他们就不习惯使用基于Android或IOS的电脑或手机来使用这些工具,尽管这在这个时候是非常需要的。用于此服务活动的方法是社会化、培训、指导、监测和评估。服务结果显示,参与服务后,教师的知识和技能都有所提高。关键词:培训,GAFE, Kahoot,学习媒体