Educators as Facilitators of Game-Based Learning

J. Reuter, M. Ferreira Dias, M. Amorim, M. Madaleno, C. Veloso
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Abstract

Innovative educational methods such as gamification are gaining ground in more formal environments and have great potential to improve learning in education. However, the implementation of this strategy in the classroom is assumed to be a complex practice for beginners and requires the development of new competencies by educators. This chapter aims to contribute to the advancement of knowledge about the main competencies needed for educators to perform as facilitators of educational games. The study was developed through critical literature review, interviews, and questionnaires. The outcome is the development of a framework of competencies of an educator willing to use game-based learning. The study highlights the importance of institutional support to boost the development of pedagogical, technological, and social skills among educators. The conclusions of the chapter are valuable for educators aiming to adopt game-based learning and to higher education decision makers committed to expanding innovative learning contexts on their institutions.
教育工作者作为基于游戏的学习的促进者
创新的教育方法,如游戏化,在更正式的环境中获得了发展,并具有改善教育学习的巨大潜力。然而,对于初学者来说,在课堂上实施这一策略是一项复杂的实践,需要教育者培养新的能力。本章旨在促进教育工作者作为教育游戏促进者所需的主要能力知识的进步。该研究是通过批判性文献综述、访谈和问卷调查进行的。其结果是发展出愿意使用基于游戏的学习的教育工作者的能力框架。该研究强调了机构支持对促进教育工作者的教学、技术和社会技能发展的重要性。本章的结论对于致力于采用基于游戏的学习的教育工作者和致力于在其机构中扩展创新学习环境的高等教育决策者来说是有价值的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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