Enterprise Resource Planning Teaching in Post-Pandemic using Gamification

Kaushal Jheengut, Dinesha Cauleechurn, Zarine Cadersaib
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引用次数: 2

Abstract

the past decade has been witnessing a considerable technological evolution, gearing companies towards a constant competitive sense. One of the ways to maintain a competitive edge has been the adoption of Enterprise Resource Planning (ERP) systems to streamline business processes, therefore setting a high demand for ERP professionals. Although universities have ERP in their curricula, there is still a skill mismatch regarding ERP skills with industry. Existing teaching methods for ERP consists of numerous challenges that must be addressed to ensure learning and skill acquisition take place. Furthermore, the impact of the COVID-19 pandemic accelerated the populace to revert to online behaviors, including online teaching. This paper proposes a gaming approach to ERP teaching, with the aim of complementing existing traditional teaching methods, if not replace them. The game exposes the user to basic concepts through online lectures and then engages the user in different types of games such as crosswords, quizzes, scenario-based games and a simulation game. This game was experimented with a group of university students from the University of Mauritius who already had exposure to an ERP related subject. Overall, the game was much appreciated by the students and they were positive about its implementation in the teaching curriculum that is gradually metamorphosing into distance learning.
大流行后运用游戏化的企业资源规划教学
过去十年见证了一场相当大的技术变革,促使企业不断保持竞争意识。保持竞争优势的方法之一是采用企业资源规划(ERP)系统来简化业务流程,因此对ERP专业人员提出了很高的要求。虽然大学的课程中有ERP,但在ERP技能与工业方面仍然存在技能不匹配。现有的ERP教学方法包含了许多必须解决的挑战,以确保学习和技能获得的发生。此外,2019冠状病毒病大流行的影响加速了民众恢复在线行为,包括在线教学。本文提出了一种ERP教学的游戏方法,目的是补充现有的传统教学方法,如果不是取代它们。该游戏通过在线讲座向用户展示基本概念,然后让用户参与不同类型的游戏,如填字游戏、测验、基于场景的游戏和模拟游戏。这个游戏的实验对象是一群来自毛里求斯大学的大学生,他们已经接触过ERP相关学科。总的来说,学生们非常喜欢这个游戏,他们对它在教学课程中的实施持积极态度,这些课程正在逐渐转变为远程学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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