Student modelling in a web-based platform for learning games composing

Vincent Atanasov, A. Ivanova
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引用次数: 2

Abstract

The aim of this work is to outline the necessity for designing a new type of student model intended to serve a WEB based platform for interdisciplinary learning games composing as well as to introduce the process of synthesis of the model. Using the benefits of the computer game in the classroom without conforming the didactical aspects, could produce results slightly different from the main pedagogical objectives. Because of the specific nature of the game and playing there are not established yet standards supporting the learning process based on computer games. This circumstance determines the complexity of the synthesis of a student model that is to be built in a learning game. This paper discusses the idea about a WEB based platform for learning game composing which follows a new model of the student in a learning game, based on a certain didactical model. Methods: The model is synthesized on the base of a preliminarily defined didactical model and outlines the basic fields, corresponding to the process of acquiring knowledge using a learning game. A substantial differences between traditional e-Learning and game based learning approaches are examined. Results: The basic concept and notation of the proposed student model is presented and further the model is described in details. The model is organized in three areas, reflecting activities, individualities and knowledge of the students: Interaction area, Archetype area and Competence area. The model areas are embraced by a Stimulus environment giving the context of the model, namely that the model represents a student who learns while playing a learning game. The main advantage of the model is the convergence of the computer game and the didactical approach in a stimulus environment for learning. The proposed model could be used not only for a learning game referred to a specific subject domain, but also for a WEB-based platform for interdisciplinary learning games composing.
学生建模在一个基于网络的平台上学习游戏构图
这项工作的目的是概述设计一种新型学生模型的必要性,该模型旨在为跨学科学习游戏编写提供基于WEB的平台,并介绍该模型的综合过程。在课堂上使用电脑游戏的好处而不符合教学方面,可能会产生与主要教学目标略有不同的结果。由于游戏和玩法的特殊性,目前还没有建立起支持基于电脑游戏的学习过程的标准。这种情况决定了要在学习游戏中构建的学生模型的综合复杂性。本文在一定的教学模式的基础上,遵循学生在学习游戏中的新模式,探讨了基于WEB的学习游戏编写平台的构想。方法:该模型是在初步定义的教学模型的基础上合成的,并概述了基本领域,对应于使用学习游戏获取知识的过程。研究了传统电子学习和基于游戏的学习方法之间的实质性差异。结果:提出了学生模型的基本概念和符号,并对模型进行了详细描述。该模型分为三个区域,反映学生的活动、个性和知识:互动区、原型区和能力区。模型区域被一个给出模型上下文的刺激环境所包含,即模型代表一个在玩学习游戏时学习的学生。该模型的主要优点是计算机游戏和教学方法在刺激学习环境中的融合。所提出的模型不仅可以用于特定主题领域的学习游戏,还可以用于跨学科学习游戏组合的基于web的平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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