{"title":"Pengembangan Media Pembelajaran Multimedia Interaktif Pilar Baru (Pintar Belajar Bangun Ruang) pada Siswa Kelas VIII","authors":"Taufiq Ismail, Usman Mulbar, A. Asdar","doi":"10.35580/IMED15324","DOIUrl":null,"url":null,"abstract":"Penelitian pengembangan ini bertujuan untuk mengembangkan media pembelajaran multimedia interaktif Pilar Baru (Pintar Belajar Bangun Ruang) dan mendeskripsikan kualitas media berdasarkan aspek kevalidan, kepraktisan, dan keefektifan. Desain penelitian ini mengacu pada model pengembangan ADDIE yang meliputi 5 tahapan yaitu analysis, design, development, implementation, dan evaluation. Instrumen penelitian berupa lembar penilaian media oleh pakar materi, pakar media dan guru untuk mengukur kevalidan; angket respons dan lembar observasi keterlaksanaan pembelajaran untuk mengukur kepraktisan; serta soal tes hasil belajar untuk mengukur keefektifan media. Ujicoba produk dilakukan kepada 36 siswa kelas VIII. Hasil penelitian menunjukkan bahwa penilaian oleh pakar materi dan media diperoleh skor rata-rata 4,29 kemudian oleh guru diperoleh skor rata-rata 4,4 dengan kriteria sangat baik sehingga media yang dikembangkan dinyatakan valid. Hasil analisis data angket respons siswa diperoleh skor rata-rata 4,57 dan respons guru diperoleh skor rata-rata 4,62 dengan kriteria sangat baik. Hasil observasi keterlaksanaan pembelajaran menunjukkan klasifikasi sangat baik dengan persentase mencapai 96,87%. Berdasarkan hal tersebut media dinyatakan praktis. Persentase ketuntasan klasikal dari tes hasil belajar siswa mencapai 80,6% sehingga media dinyatakan efektif. \nKata kunci: pengembangan, multimedia interaktif. \n \n \nThe purposes of this development research to develop interactive multimedia-based learning media Pilar Baru (Pintar Belajar Bangun Ruang) and describe the quality of media based on aspects of validity, practicality, and effectiveness. The design of this study refers to the ADDIE development model which includes 5 stages, namely analysis, design, development, implementation, and evaluation. The research instruments were in the form of media assessment sheets by material experts, media experts, and teachers to measure practicality. and learning outcomes test questions to measure media effectiveness. Product testing was conducted on 36 students of class VIII. The results showed that the assessment by the material and media experts was obtained an average score 4.29 then the teacher obtained an average score of 4.4 with very good criteria so that the developed media was declared valid. The results of the questionnaire response analysis of students obtained an average score of 4.57 and the teacher's response obtained an average score of 4.62 with very good criteria. The results of observations of the implementation of learning showed a very good classification with a percentage reaching 96.87%. The percentage of classical completeness from student learning outcomes tests reached 80.6% so the media was declared effective. \nKeyword: development, interactive multimedia","PeriodicalId":120182,"journal":{"name":"Issues in Mathematics Education (IMED)","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Issues in Mathematics Education (IMED)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35580/IMED15324","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Penelitian pengembangan ini bertujuan untuk mengembangkan media pembelajaran multimedia interaktif Pilar Baru (Pintar Belajar Bangun Ruang) dan mendeskripsikan kualitas media berdasarkan aspek kevalidan, kepraktisan, dan keefektifan. Desain penelitian ini mengacu pada model pengembangan ADDIE yang meliputi 5 tahapan yaitu analysis, design, development, implementation, dan evaluation. Instrumen penelitian berupa lembar penilaian media oleh pakar materi, pakar media dan guru untuk mengukur kevalidan; angket respons dan lembar observasi keterlaksanaan pembelajaran untuk mengukur kepraktisan; serta soal tes hasil belajar untuk mengukur keefektifan media. Ujicoba produk dilakukan kepada 36 siswa kelas VIII. Hasil penelitian menunjukkan bahwa penilaian oleh pakar materi dan media diperoleh skor rata-rata 4,29 kemudian oleh guru diperoleh skor rata-rata 4,4 dengan kriteria sangat baik sehingga media yang dikembangkan dinyatakan valid. Hasil analisis data angket respons siswa diperoleh skor rata-rata 4,57 dan respons guru diperoleh skor rata-rata 4,62 dengan kriteria sangat baik. Hasil observasi keterlaksanaan pembelajaran menunjukkan klasifikasi sangat baik dengan persentase mencapai 96,87%. Berdasarkan hal tersebut media dinyatakan praktis. Persentase ketuntasan klasikal dari tes hasil belajar siswa mencapai 80,6% sehingga media dinyatakan efektif.
Kata kunci: pengembangan, multimedia interaktif.
The purposes of this development research to develop interactive multimedia-based learning media Pilar Baru (Pintar Belajar Bangun Ruang) and describe the quality of media based on aspects of validity, practicality, and effectiveness. The design of this study refers to the ADDIE development model which includes 5 stages, namely analysis, design, development, implementation, and evaluation. The research instruments were in the form of media assessment sheets by material experts, media experts, and teachers to measure practicality. and learning outcomes test questions to measure media effectiveness. Product testing was conducted on 36 students of class VIII. The results showed that the assessment by the material and media experts was obtained an average score 4.29 then the teacher obtained an average score of 4.4 with very good criteria so that the developed media was declared valid. The results of the questionnaire response analysis of students obtained an average score of 4.57 and the teacher's response obtained an average score of 4.62 with very good criteria. The results of observations of the implementation of learning showed a very good classification with a percentage reaching 96.87%. The percentage of classical completeness from student learning outcomes tests reached 80.6% so the media was declared effective.
Keyword: development, interactive multimedia
本开发研究旨在发展新的互动多媒体学习媒介(智能构建空间),并根据有效性、实用和有效性方面描述媒体质量。该研究的设计是基于分析、设计、开发、实现和评估的五个阶段的ADDIE开发模型。由材料专家、媒体专家和教师组成的媒体评估表的研究工具,以测试有效性;响应性和学习经验观察表;以及学习如何测量媒体有效性的测试。产品试验针对36名八年级学生进行。研究结果表明,学者和媒体的评估平均为4.29分,然后老师的平均成绩为4.4分,标准很高,所以开发的媒体被证明是有效的。学生响应数据分析的成绩为4.57分,教师的成绩为4.62分,标准非常好。研究结果显示,分级率为96.87%。在此基础上,媒体提出了实用的建议。学生学习成绩测试的分类保守百分比为80.6%,因此媒体是有效的。关键词:开发,互动多媒体。这项发展研究的目的是培养一种基于知识的新媒介的相互作用,并描述这种基于有效性、实践和效果的媒体品质。这个研究refers to The艾迪之设计发展哪种includes 5阶段,namely分析模型,设计,开发,implementation和调查员。研究工具是由经验材料、媒体经验和教师组成的媒体评估表格。学习超越了检验媒体效果的问题。生产测试是针对八年级36名学生进行的。结果表明,由材料和媒体专家组成的资产得到了4.29分,然后教师得到了一份4.4的平均分数,配上了非常好的评判材料,所以开发媒体的人被取消了资格。问题分析结果:学生平均成绩为4.57分,老师的平均成绩为4.62分,非常好。研究的结果显示,以96.87%的速度进行了非常经典的研究。学生学习的经典完成状态达到了8.6%,所以媒体受到了损害。发展,多媒体互动