Framework for Authoring Repeatable Scenarios in Virtual Environments Populated with Stochastic Virtual Agents

Y. Papelis, G. Watson, M. Croll
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Abstract

Virtual Environments (VEs) are used extensively for training systems because of their ability to provide interactive experiences. Effective use of such environments requires the ability to generate consistent scenarios, which involve one or more realistic yet repeatable interactions between the trainee and the virtual humans in the training environment. This paper presents a framework that facilitates the development of rich interactive scenarios between one or more virtual humans and a trainee. The framework utilizes a scenario authoring system with runtime elements that ensure the trainee encounters realistic and stochastic, yet repeatable, well-orchestrated and precisely choreographed situations to meet specific training goals. Core elements of the framework include the use of probabilistic state machines for controlling the behavior of virtual elements along with triggers which ensure pre-determined outcomes even when utilizing stochastic behavioral models for the virtual humans.
在随机虚拟代理填充的虚拟环境中创作可重复场景的框架
虚拟环境(VEs)因其提供交互式体验的能力而广泛用于培训系统。有效地利用这些环境需要能够生成一致的场景,这些场景涉及练习者和训练环境中的虚拟人之间的一个或多个现实但可重复的交互。本文提出了一个框架,促进了一个或多个虚拟人与受训者之间丰富的交互场景的发展。该框架利用具有运行时元素的场景创作系统,确保受训者遇到现实的和随机的,但可重复的,精心编排和精确编排的情况,以满足特定的训练目标。该框架的核心要素包括使用概率状态机来控制虚拟元素的行为以及触发器,即使在使用虚拟人的随机行为模型时也能确保预先确定的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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