Periodic broadcast and patching services: implementation, measurement, and analysis in an internet streaming video testbed

M. K. Bradshaw, Bing Wang, Lixin Gao, J. Kurose, P. Shenoy, D. Towsley, S. Sen
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引用次数: 7

Abstract

Multimedia streaming applications can consume a significant amount of server and network resources. Periodic broadcast and patching are two approaches that use multicast transmission and client buffering in innovative ways to reduce server and network load, while at the same time allowing asynchronous access to multimedia steams by a large number of clients. Current research in this area has focussed primarily on the algorithmic aspects of these approaches, with evaluation performed via analysis or simulation. In this paper, we describe the design and implementation of a flexible streaming video server and client testbed that implements both periodic broadcast and patching, and explore the issues that arise when implementing these algorithms. We present measurements detailing the overheads associated with the various server components (signaling, transmission schedule computation, data retrieval and transmission), the interactions between the various components of the architecture, and the overall end-to-end performance. We also discuss the importance of an appropriate server video segment caching policy. We conclude with a discussion of the insights gained from our implementation and experimental evaluation.
定期广播和修补服务:在互联网流媒体视频测试平台中的实现、测量和分析
多媒体流应用程序会消耗大量的服务器和网络资源。周期性广播和修补是两种方法,它们以创新的方式使用多播传输和客户端缓冲来减少服务器和网络负载,同时允许大量客户端异步访问多媒体流。目前该领域的研究主要集中在这些方法的算法方面,并通过分析或模拟进行评估。在本文中,我们描述了实现周期性广播和补丁的灵活流视频服务器和客户端测试平台的设计和实现,并探讨了实现这些算法时出现的问题。我们详细介绍了与各种服务器组件(信令、传输调度计算、数据检索和传输)相关的开销、体系结构的各个组件之间的交互以及整体端到端性能。我们还讨论了适当的服务器视频段缓存策略的重要性。最后,我们讨论了从我们的实施和实验评估中获得的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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