Combining Dynamic Field of View Modification with Physical Obstacle Avoidance

Fei Wu, Evan Suma Rosenberg
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引用次数: 16

Abstract

Motion sickness is a major cause of discomfort for users of virtual reality (VR) systems. Over the past several years, several techniques have been proposed to mitigate motion sickness, such as high-quality “room-scale” tracking systems, dynamic field of view modification, and displaying static or dynamic rest frames. At the same time, an absence of real world spatial cues may cause trouble during movement in virtual reality, and users may collide with physical obstacles. To address both of these problems, we propose a novel technique that combines dynamic field of view modification with rest frames generated from 3D scans of the physical environment. As the users moves, either physically and/or virtually, the displayed field of view can be artificially reduced to reveal a wireframe visualization of the real world geometry in the periphery, rendered in the same reference frame as the user. Although empirical studies have not yet been conducted, informal testing suggests that this approach is a promising method for reducing motion sickness and improving user safety at the same time.
动态视场修正与物理避障相结合
晕动病是虚拟现实(VR)系统用户感到不适的主要原因。在过去的几年中,已经提出了几种技术来减轻晕动病,例如高质量的“房间级”跟踪系统,动态视野修改以及显示静态或动态休息帧。与此同时,缺乏现实世界的空间线索可能会在虚拟现实的运动中造成麻烦,用户可能会与物理障碍物发生碰撞。为了解决这两个问题,我们提出了一种将动态视场修改与物理环境的3D扫描生成的休息帧相结合的新技术。当用户移动时,无论是物理的还是虚拟的,显示的视野都可以被人为地缩小,以显示外围真实世界几何图形的线框可视化,呈现在与用户相同的参考框架中。虽然还没有进行实证研究,但非正式的测试表明,这种方法是一种有希望的方法,可以减少晕动病,同时提高用户的安全性。
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