Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data

W. Lages, B. Laha, Wesley Miller, Johannes Novotny, D. Laidlaw, J. Socha, D. Bowman
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Abstract

We report the findings of a study designed to evaluate the effect of stereopsis and field of regard (FOR) in two different mixed reality (MR) simulation platforms: a head-mounted display (HMD) and a CAVE. We compared the performance of participants on two levels of stereopsis (mono and stereo) and two levels of FOR (90 degrees and 270 degrees) using a variety of scientific visualization tasks. Among the findings, we observed that not all the effects were consistent between the platforms. Stereo alone or in combination with higher FOR improved completion time on both platforms. However, adding stereo solely reduced the accuracy of the participants on the CAVE and improved on the HMD. Our findings extend prior knowledge on the contribution of visual fidelity components and suggests potential limits on MR simulation between platforms.
视场和立体感对科学数据可视化分析的影响及MR模拟的有效性
我们报告了一项研究的结果,该研究旨在评估两种不同混合现实(MR)模拟平台(头戴式显示器(HMD)和CAVE)中立体视觉和关注场(FOR)的影响。我们使用各种科学可视化任务,比较了参与者在两种立体视觉水平(单视和立体)和两种立体视觉水平(90度和270度)上的表现。在研究结果中,我们观察到并非所有的效果在平台之间都是一致的。单独使用立体声或与更高的FOR相结合,可以在两个平台上提高完成时间。然而,仅仅增加立体声会降低参与者在CAVE上的准确性,并提高HMD上的准确性。我们的研究结果扩展了对视觉保真度组件贡献的先验知识,并提出了平台之间MR模拟的潜在限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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