Designing user interfaces for multi-touch and gesture devices

Daniel J. Wigdor, J. Fletcher, Gerald D. Morrison
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引用次数: 50

Abstract

Initially Designers only had a keyboard and lines of text to design. Then, the mouse enabled a richer design ecosystem with two dimensional plains of UI. Now the Design and Research communities have access to multi-touch and gestural interfaces which have been released on a mass market scale. This allows them to design and develop new, unique, and richer design patterns and approaches. These methods are no longer confined to research projects or innovation labs, but are now offered on a large scale to millions of consumers. With these new interface behaviors, in combination with multiple types of hardware devices that can affect the interface, there are new problems and patterns that have increased the complexity of designing interfaces. The aim of this SIG is to provide a forum for Designers, Researchers, and Usability Professionals to discuss this new and emerging technology trends for multi-touch and gesture interfaces, as well as discuss current design patterns within these interfaces. Our goal is to cross pollinate ideas and current solutions from practitioners and researchers across communities to help drive awareness of this new field for those interested in, just starting in, or currently involved in the design of these systems.
为多点触控和手势设备设计用户界面
最初,设计师只有一个键盘和几行文字来设计。然后,鼠标通过UI的二维平面实现了更丰富的设计生态系统。现在,设计和研究社区已经可以使用多点触控和手势界面,这些界面已经在大众市场上大规模发布。这使他们能够设计和开发新的、独特的、更丰富的设计模式和方法。这些方法不再局限于研究项目或创新实验室,而是现在大规模地提供给数百万消费者。有了这些新的界面行为,再加上可以影响界面的多种类型的硬件设备,出现了新的问题和模式,增加了界面设计的复杂性。SIG的目的是为设计人员、研究人员和可用性专业人员提供一个论坛,讨论多点触控和手势界面的新兴技术趋势,以及讨论这些界面中的当前设计模式。我们的目标是将来自各个社区的从业者和研究人员的想法和当前解决方案进行交叉授粉,以帮助那些对这些系统的设计感兴趣、刚刚开始或目前参与设计的人提高对这个新领域的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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