UAV placement games for optimal wireless service provision

Xinping Xu, Lingjie Duan, Minming Li
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引用次数: 18

Abstract

Unmanned Aerial Vehicle (UAV) networks have emerged as a promising technique to rapidly provide wireless services to a group of mobile users simultaneously in the three-dimensional (3D) geographical space, where a flying UAV facility can be deployed closely based on users' 3D location reports. The paper aims to address a challenging issue that each user is selfish and prefers the UAV to be located as close to himself as possible, by misreporting his location and changing the optimal UAV location. We study the social planner's problem to determine the final deployment location of a UAV facility in a 3D space, by ensuring all selfish users' truthfulness in reporting their locations. To minimize the social service cost in this UAV placement game, we design a strategyproof mechanism with approximation ratio 2, when comparing to the social optimum. On the other hand, as the UAV to be deployed may interfere with another group of incumbent users in the same space, we also study the obnoxious UAV placement game to maximally keep their social utility, where each incumbent user may misreport his location to keep the UAV away from him. We propose a strategyproof mechanism with approximation ratio 5. Besides the worst-case analysis, we further analyze the empirical performances of the proposed mechanisms and show that they converge to the social optimum as the number of users becomes large. Finally, we extend to the dual-preference UAV placement game by considering the coexistence of the two groups of users, where users can misreport both their locations and preference types. We successfully propose a strategyproof mechanism with approximation ratio 8.
优化无线服务提供的无人机放置游戏
无人机(UAV)网络已经成为一种有前途的技术,可以在三维(3D)地理空间中同时向一组移动用户快速提供无线服务,在三维(3D)地理空间中,飞行的无人机设施可以根据用户的3D位置报告紧密部署。本文旨在解决一个具有挑战性的问题,即每个用户都是自私的,并希望无人机尽可能靠近自己,通过误报自己的位置和改变无人机的最佳位置。我们研究了社会规划者问题,以确定无人机设施在三维空间中的最终部署位置,确保所有自私用户报告其位置的真实性。为了使该无人机布局博弈的社会服务成本最小化,我们设计了一个与社会最优方案比较时近似比为2的防策略机制。另一方面,由于待部署的无人机可能会干扰同一空间内的另一组在位用户,我们还研究了讨厌的无人机放置博弈,以最大限度地保持其社会效用,其中每个在位用户可能会误报自己的位置以使无人机远离他。我们提出了一个近似比为5的防策略机制。除了最坏情况分析外,我们还进一步分析了所提出机制的经验性能,并表明它们随着用户数量的增加而收敛于社会最优。最后,我们通过考虑两组用户的共存,扩展到双偏好无人机放置博弈,其中用户可能会误报他们的位置和偏好类型。我们成功地提出了一个近似比为8的防策略机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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