Local texture synthesis: A static texture coding algorithm fully compatible with HEVC

Karam Naser, V. Ricordel, P. Callet
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引用次数: 7

Abstract

Textures are one of the main characteristics of the visual scene. Perceptually, their details are less important than their semantic meaning. This property has been exploited in many texture coding (content based video coding) approaches by removing parts of the textures in the encoder and synthesizing them at the decoder side. Such an approach would necessarily need modification of the coding process and violating the standard. This paper introduces a novel algorithm for texture coding called Local Texture Synthesis (LTS), in which texture synthesis is employed in a full compatibility with HEVC standard. This implies that a basic HEVC decoder can be used to reconstruct the signal. LTS defines the necessary conditions to synthesize a patch and produces different synthesis of it. It tries then coding each of them, and finally chooses the one that minimizes the coding cost. A prototype of this algorithm, based on Markov Random Fields, is given in this paper. This prototype provides up to 10% bitrate saving (using the same quantization parameter) while maintaining an equivalent visual quality.
局部纹理合成:一个完全兼容HEVC的静态纹理编码算法
纹理是视觉场景的主要特征之一。在感知上,它们的细节不如语义重要。这个特性在许多纹理编码(基于内容的视频编码)方法中被利用,通过在编码器中删除部分纹理并在解码器端合成它们。这种方法必然需要修改编码过程并违反标准。本文介绍了一种新的纹理编码算法——局部纹理合成算法(LTS),该算法采用完全兼容HEVC标准的纹理合成方法。这意味着一个基本的HEVC解码器可以用来重建信号。LTS定义了合成贴片的必要条件,并产生了不同的贴片合成。然后,它尝试对它们进行编码,最后选择编码成本最小的那个。本文给出了一种基于马尔科夫随机场的算法原型。这个原型提供了高达10%的比特率节省(使用相同的量化参数),同时保持等效的视觉质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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