Pengembangan Media Animasi Berbasis Sparkol Videoscribe pada Materi Pembuatan Pola Celana Pria di Smk Negeri 1 Batu

Nila Kusumaningtyas, Nur Endah Purwaningsih, Hapsari Kusumawardani
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Abstract

This study aims to develop animation media based on Sparkol Video Scribe on the material making patterns of men's pants at 1 Batu Vocational High School. This is related to the development of technology, so that there is a need for new computer-based media that are more interactive to support the learning process The method used in this research is development research with ADDIE models. Stages of development carried out include: (1) analysis, (2) design, (3) development, (4) implementation, (5) evaluation. The research subjects in this development research were class XII students of the Boutique Clothing Department at 1 Batu Vocational High School totaling 26 students. The developed media contains learning objectives and competencies, the understanding of men's pants and men's pants patterns, sizes, and animated video tutorials for making men's pants patterns. The feasibility of the media that has been made is tested on material experts, media experts and linguists, after being repaired and declared feasible then proceed to the implementation phase of the XII grade students of the Boutique Clothing Department at 1 Batu Vocational High School. The results of expert validation and field trials state that learning media that have been developed are suitable for use with the following results: material expert validation was 92.7 percent, media expert validation was 97.2 percent, language expert validation was 97.5 percent. Data from the field trial results was 92.74 percent. Based on these results it can be concluded that the developed animation media is suitable as a learning media. The media developed are clear, easy to understand and easy to operate, an attractive media display can motivate and attract students to learn because the media can be used as a means of independent learning. Suggestions for further researchers should be the duration in the video tutorial for making men's pants patterns slowed down so that students find it easier to follow the stages of learning.
基于Sparkol Videoscribe的合成材料的合成媒体动画开发在Smk land 1石头
本研究旨在开发基于Sparkol Video Scribe的动画媒体,以Batu 1职业中学男裤布料制作模式为研究对象。这与技术的发展有关,因此需要新的基于计算机的更具互动性的媒体来支持学习过程。本研究使用的方法是使用ADDIE模型的开发研究。进行的开发阶段包括:(1)分析,(2)设计,(3)开发,(4)实施,(5)评价。本次开发研究的研究对象为拔都1职业中学精品服装系12班学生,共26名学生。发达媒体包括学习目标和能力,对男裤和男裤图案、尺码的理解,以及制作男裤图案的动画视频教程。制作好的媒体的可行性由材料专家、媒体专家和语言学家进行测试,经过修复并宣布可行后,进入巴图1职业高中精品服装系十二年级学生的实施阶段。专家验证和现场试验结果表明,已开发的学习媒体适合使用,结果如下:材料专家验证率为92.7%,媒体专家验证率为97.2%,语言专家验证率为97.5%。田间试验数据为92.74%。基于这些结果,可以得出结论,发达的动画媒体适合作为学习媒体。所开发的媒体清晰易懂,易于操作,有吸引力的媒体展示可以激励和吸引学生学习,因为媒体可以作为一种自主学习的手段。对进一步研究人员的建议是,制作男裤图案的视频教程的时长应该放慢,以便学生们更容易跟上学习的各个阶段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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