Rapid Photorealistic Blendshape Modeling from RGB-D Sensors

D. Casas, Andrew W. Feng, O. Alexander, Graham Fyffe, P. Debevec, Ryosuke Ichikari, Hao Li, Kyle Olszewski, Evan A. Suma, Ari Shapiro
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引用次数: 19

Abstract

Creating and animating realistic 3D human faces is an important element of virtual reality, video games, and other areas that involve interactive 3D graphics. In this paper, we propose a system to generate photorealistic 3D blendshape-based face models automatically using only a single consumer RGB-D sensor. The capture and processing requires no artistic expertise to operate, takes 15 seconds to capture and generate a single facial expression, and approximately 1 minute of processing time per expression to transform it into a blendshape model. Our main contributions include a complete end-to-end pipeline for capturing and generating photorealistic blendshape models automatically and a registration method that solves dense correspondences between two face scans by utilizing facial landmarks detection and optical flows. We demonstrate the effectiveness of the proposed method by capturing different human subjects with a variety of sensors and puppeteering their 3D faces with real-time facial performance retargeting. The rapid nature of our method allows for just-in-time construction of a digital face. To that end, we also integrated our pipeline with a virtual reality facial performance capture system that allows dynamic embodiment of the generated faces despite partial occlusion of the user's real face by the head-mounted display.
从RGB-D传感器快速逼真的混合形状建模
创建和动画逼真的3D人脸是虚拟现实,视频游戏和其他涉及交互式3D图形的领域的重要元素。在本文中,我们提出了一个系统,仅使用单个消费者RGB-D传感器就可以自动生成逼真的基于混合形状的3D人脸模型。捕捉和处理不需要艺术专业知识来操作,只需15秒即可捕获和生成单个面部表情,每个表情大约需要1分钟的处理时间将其转换为混合形状模型。我们的主要贡献包括一个完整的端到端管道,用于自动捕获和生成逼真的混合形状模型,以及一种利用面部地标检测和光流解决两次面部扫描之间密集对应的配准方法。我们通过使用各种传感器捕获不同的人类受试者,并通过实时面部性能重新定位来操纵他们的3D面部,从而证明了所提出方法的有效性。我们方法的快速特性允许及时构建数字人脸。为此,我们还将我们的流水线与虚拟现实面部表现捕捉系统集成在一起,该系统允许动态体现生成的面部,尽管头戴式显示器部分遮挡了用户的真实面部。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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