Work-Efficient Parallel GPU Methods for Single-Source Shortest Paths

A. Davidson, S. Baxter, M. Garland, John Douglas Owens
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引用次数: 176

Abstract

Finding the shortest paths from a single source to all other vertices is a fundamental method used in a variety of higher-level graph algorithms. We present three parallel friendly and work-efficient methods to solve this Single-Source Shortest Paths (SSSP) problem: Work front Sweep, Near-Far and Bucketing. These methods choose different approaches to balance the trade off between saving work and organizational overhead. In practice, all of these methods do much less work than traditional Bellman-Ford methods, while adding only a modest amount of extra work over serial methods. These methods are designed to have a sufficient parallel workload to fill modern massively-parallel machines, and select reorganizational schemes that map well to these architectures. We show that in general our Near-Far method has the highest performance on modern GPUs, outperforming other parallel methods. We also explore a variety of parallel load-balanced graph traversal strategies and apply them towards our SSSP solver. Our work-saving methods always outperform a traditional GPU Bellman-Ford implementation, achieving rates up to 14x higher on low-degree graphs and 340x higher on scale free graphs. We also see significant speedups (20-60x) when compared against a serial implementation on graphs with adequately high degree.
单源最短路径的高效并行GPU方法
寻找从单个顶点到所有其他顶点的最短路径是各种高级图算法中使用的基本方法。我们提出了三种并行友好且工作效率高的方法来解决这一单源最短路径问题:工作前扫描、近远和桶状。这些方法选择不同的方法来平衡节省工作和组织开销之间的权衡。在实践中,所有这些方法所做的工作都比传统的Bellman-Ford方法少得多,而在串行方法上只增加了少量的额外工作。这些方法被设计为具有足够的并行工作负载来填充现代大规模并行机器,并选择映射到这些体系结构的重组方案。我们表明,一般来说,我们的近远方法在现代gpu上具有最高的性能,优于其他并行方法。我们还探索了各种并行负载平衡图遍历策略,并将它们应用于我们的SSSP求解器。我们节省工作的方法总是优于传统的GPU Bellman-Ford实现,在低度图上实现高达14倍的速率,在无尺度图上实现高达340倍的速率。我们还看到了显著的加速(20-60倍),当与足够高程度的图形上的串行实现相比时。
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