The effect of an occluder on near field depth matching in optical see-through augmented reality

Chunya Hua, Kenneth R. Moser, J. Swan
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Abstract

We have conducted an experiment to study the effect of an occluding surface on the accuracy of near field depth matching in augmented reality (AR). Our experiment was based on replicating a similar experiment conducted by Edwards et al. [2]. We used an AR haploscope [1], which allows us to independently manipulate accommodative demand and vergence angle of the visible image. Fifteen observers matched the perceived depth of an AR-presented virtual object with a physical pointer. Overall, observers overestimated depth by 5 mm or less in the presence of the occluder, while in the absence of an occluder they overestimated depth by 5 to 10 mm. The data from Edwards et al. [2] is normalized, and when we performed the same normalization procedure on our own data, our results do not agree with Edwards et al. [2]. We suspect that eye vergence explains these results.
光学透明增强现实中遮挡物对近场深度匹配的影响
通过实验研究了遮挡面对增强现实(AR)近场深度匹配精度的影响。我们的实验是在复制Edwards等人[2]的类似实验的基础上进行的。我们使用了AR单倍镜[1],它允许我们独立地操纵可见光图像的调节需求和会聚角度。15名观察者将ar呈现的虚拟物体的感知深度与物理指针相匹配。总的来说,在有遮挡器的情况下,观察者高估了5毫米或更少的深度,而在没有遮挡器的情况下,他们高估了5到10毫米的深度。Edwards等人[2]的数据是归一化的,当我们对自己的数据执行相同的归一化过程时,我们的结果与Edwards等人[2]的结果不一致。我们怀疑眼辐解释了这些结果。
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