{"title":"Science Unreal Domed Screen Film-making and Application Based on Unreal Engine Technology","authors":"Xing Wu, Qingfang Fu","doi":"10.1145/3544109.3544147","DOIUrl":null,"url":null,"abstract":"As a new form of film, the ball screen, at the beginning of its birth, is very suitable for computer three-dimensional animation software production. Due to the technical constraints, this type of film production has been limited, so the creative power of ball screen movies is not currently enough, and its development is insufficient. With the high growth of the unreal engine, movie technology began to emerge and flourish by using this game engine. This way can make up for traditional ball screen film-miking, to bring innovation development to the future of ball screen films. This paper mainly introduces the related technologies and ideas of making ball screen films through the unreal engine. Firstly, this paper reviews the concept form and general production methods of ball screen films, introduce the presentation characteristics and production difficulties of all screen films and then examines the technical features of the unreal engine and the process of making classic movies. Finally, this paper illustrates how unreal engine technology is applied in the film-making process.","PeriodicalId":187064,"journal":{"name":"Proceedings of the 3rd Asia-Pacific Conference on Image Processing, Electronics and Computers","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd Asia-Pacific Conference on Image Processing, Electronics and Computers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3544109.3544147","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
As a new form of film, the ball screen, at the beginning of its birth, is very suitable for computer three-dimensional animation software production. Due to the technical constraints, this type of film production has been limited, so the creative power of ball screen movies is not currently enough, and its development is insufficient. With the high growth of the unreal engine, movie technology began to emerge and flourish by using this game engine. This way can make up for traditional ball screen film-miking, to bring innovation development to the future of ball screen films. This paper mainly introduces the related technologies and ideas of making ball screen films through the unreal engine. Firstly, this paper reviews the concept form and general production methods of ball screen films, introduce the presentation characteristics and production difficulties of all screen films and then examines the technical features of the unreal engine and the process of making classic movies. Finally, this paper illustrates how unreal engine technology is applied in the film-making process.