Mathematical Model of HoloLens 2 Goggles Kinematics for AR Support of Flight Simulator

K. Cyran, Onyeka J. Nwobodo
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Abstract

The paper describes how the kinematics model of HoloLens 2 goggles mounted on the user’s head is used for converting the reference frame fixed to the flight simulator with the reference frame fixed to the goggles. The constant correspondence between the two has to be kept to properly map the internal 3D space relative to the position of the device with the real 3D space of the flight simulator cockpit in which HoloLens 2 produces holographic objects. Such conversions are prerequisites of SLAM (Simultaneous Localization and Mapping) algorithms which are used by AR devices to build a map of an environment, and, at the same time, this map is used to compute the goggle’s own position and orientation. In the paper, we also present the application of HoloLens 2 goggles in the WrightBroS project to support flight simulator users (pilots and/or technicians) in their training and maintenance procedures. Keywords: augmented reality (AR), slam, kinematics, hololens 2, flight simulators
飞行模拟器AR支撑HoloLens 2护目镜运动学数学模型
本文描述了如何利用安装在用户头上的HoloLens 2护目镜的运动学模型,将固定在飞行模拟器上的参照系与固定在护目镜上的参照系进行转换。两者之间必须保持恒定的对应关系,以便将内部3D空间相对于设备的位置与飞行模拟器驾驶舱的真实3D空间进行适当的映射,HoloLens 2在其中产生全息物体。这种转换是SLAM (Simultaneous Localization and Mapping)算法的先决条件,AR设备使用SLAM (Simultaneous Localization and Mapping)算法来构建环境地图,同时,该地图也用于计算护目镜自身的位置和方向。在本文中,我们还介绍了HoloLens 2护目镜在WrightBroS项目中的应用,以支持飞行模拟器用户(飞行员和/或技术人员)的培训和维护程序。关键词:增强现实(AR),撞击,运动学,全息透镜,飞行模拟器
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