Imperfect Information Processing in Sequential Bargaining Games with Present Biased Preferences

Zafer Akin
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引用次数: 11

Abstract

This paper studies an alternating-offers bargaining game between a time-consistent player and a time-inconsistent player who processes information on future self-preferences imperfectly. Time-inconsistency and information processing are modeled by using cognitive and mood state approaches, respectively. This model structure allows for the learning of the partially naive time-inconsistent agent. The results characterize the relationship among the level of naivete, the level of learning probability and the equilibrium. We find critical values of the model parameters that specify whether the agreement is delayed and characterize the probabilistic nature of the agreement. In addition, comparative static results are reported with respect to time preferences.
存在偏见偏好的序列议价博弈中的不完全信息加工
本文研究了时间一致参与者和时间不一致参与者之间的交换出价博弈。时间不一致性和信息处理分别采用认知和情绪状态方法建模。这种模型结构允许学习部分幼稚的时间不一致智能体。研究结果描述了学习概率水平、幼稚水平和均衡之间的关系。我们找到了模型参数的临界值,这些参数指定了协议是否延迟,并表征了协议的概率性质。此外,报告了关于时间偏好的比较静态结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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