Work in progress - teaching complex product design with art

A. Sirinterlikci, J. Mativo
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引用次数: 3

Abstract

This paper presents ongoing efforts in teaching complex system design of animatronic toys and animatrons by following product design and job shop practices respectively. The design process is divided into two tiers. The first covers from conception to early prototyping, while the second encompasses mechatronics. This paper includes a description of the methodology and curriculum developed and followed for the first tier. The first-tier includes heavy art content no matter what the goal is, a toy or a unique item for entertainment purposes such as movies or commercials. Sketches of the product or animatron, modeling through sculpture materials, molding, and prototyping are utilized by use of art materials and manual techniques as applies to even industrial product design. A first-tier workshop for gifted and talented secondary school students designed and executed during development efforts. The three-day workshop consisted mini-lessons complemented with laboratories. A higher level content was also utilized at post-secondary courses
正在进行的工作-用艺术教授复杂的产品设计
本文分别从产品设计和作业车间的实践出发,介绍了在电子玩具和电子机器人的复杂系统设计教学中所做的努力。设计过程分为两层。第一个涵盖了从概念到早期原型,而第二个涵盖了机电一体化。本文包括对第一层开发和遵循的方法和课程的描述。第一层包含大量美术内容,无论目标是什么,是玩具还是电影或广告等娱乐目的的独特道具。产品或动画的草图,通过雕塑材料建模,成型和原型是利用艺术材料和手工技术,适用于工业产品设计。在开发过程中为有天赋和才华的中学生设计和执行的一级讲习班。为期三天的讲习班包括小型课程和实验室。高等教育课程也采用了更高层次的内容
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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