A virtual reality shopping experience using the apartment metaphor

M. Speicher, Philip Hell, Florian Daiber, A. Simeone, A. Krüger
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引用次数: 26

Abstract

In contrast to conventional retail stores, online shopping comes with many advantages, like unrestricted opening hours and is more focused on functionality. However, these pros often come at a cost of complex search and limited product visualization. Virtual Reality (VR) has the potential to create novel shopping experiences that combine the advantages of e-commerce sites and conventional stores. In this work, we propose a VR shop concept where product placement is not organized in shelves but through spatial placement in appropriate locations in an apartment environment. We thus investigated how the spatial arrangement of products in a non-retail environment affects the user, and how the actual shopping task can be supported in VR. In order to answer these questions, we designed two product selection and manipulation techniques (grabbing and pointing) and two VR shopping cart concepts (a realistic basket and an abstract one) and evaluated them in a user study. The results indicate that product interaction using pointing in combination with the abstract cart concept performs best with regard to error rate, user experience and workload. Overall, the proposed apartment metaphor provides excellent customer satisfaction, as well as a particularly high level of immersion and user experience, and it opens up new possibilities for VR shopping experiences that go far beyond mimicking real shop environments in VR.
使用公寓比喻的虚拟现实购物体验
与传统的零售商店相比,网上购物有很多优势,比如开放时间不受限制,而且更注重功能。然而,这些优点往往是以复杂的搜索和有限的产品可视化为代价的。虚拟现实(VR)结合了电子商务网站和传统商店的优势,有可能创造出新颖的购物体验。在这个作品中,我们提出了一个虚拟现实商店的概念,在这个概念中,产品植入不是组织在货架上,而是通过空间放置在公寓环境中的适当位置。因此,我们研究了非零售环境中产品的空间布局如何影响用户,以及VR如何支持实际的购物任务。为了回答这些问题,我们设计了两种产品选择和操作技术(抓取和指向)和两个VR购物车概念(现实购物篮和抽象购物篮),并在用户研究中对它们进行了评估。结果表明,结合抽象购物车概念使用指向的产品交互在错误率、用户体验和工作量方面表现最好。总的来说,提出的公寓隐喻提供了出色的客户满意度,以及特别高的沉浸感和用户体验,它为VR购物体验开辟了新的可能性,远远超出了在VR中模仿真实的商店环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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