OpenGL volumizer: a toolkit for high quality volume rendering of large data sets

Praveen Bhaniramka, Y. Demange
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引用次数: 53

Abstract

We present the OpenGL Volumizer API for interactive, high-quality, scalable visualization of large volumetric data sets. Volumizer provides a high-level interface to OpenGL hardware to allow application writers and researchers to visualize multiple gigabytes of volumetric data. Use of multiple graphics pipes scales rendering performance and system resources including pixel-fill rate and texture memory size. Volume roaming and multi-resolution volume rendering provide alternatives for interactive visualization of volume data. We combine the concepts of roaming and multi-resolution to introduce 3D Clip-Textures, an efficient technique to visualize arbitrarily large volume data by judiciously organizing and paging them to local graphics resources from storage peripherals. Volumetric shaders provide an interface for high quality volume rendering along with implementing new visualization techniques. This paper gives an overview of the API along with a discussion of large data visualization techniques used by Volumizer.
OpenGL volumizer:一个用于大数据集的高质量体积渲染的工具包
我们提出了OpenGL Volumizer API,用于大型体积数据集的交互式、高质量、可扩展的可视化。Volumizer为OpenGL硬件提供了一个高级接口,允许应用程序编写人员和研究人员可视化多个gb的体积数据。使用多个图形管道可扩展渲染性能和系统资源,包括像素填充率和纹理内存大小。卷漫游和多分辨率卷绘制为卷数据的交互式可视化提供了替代方案。我们将漫游和多分辨率的概念结合起来,引入3D Clip-Textures,这是一种有效的技术,可以通过明智地组织和分页存储外设的本地图形资源来可视化任意大容量数据。体积着色器为高质量的体积渲染提供了一个界面,同时实现了新的可视化技术。本文概述了该API,并讨论了Volumizer使用的大数据可视化技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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