{"title":"Creating VR scenes using fully automatic derivation of motion vectors","authors":"Kensuke Habuka, Y. Shinagawa","doi":"10.1109/VR.2004.36","DOIUrl":null,"url":null,"abstract":"We propose a new method to create smooth VR scenes using a limited number of images and the motion vectors among them. We will discuss two specific components to simulate a majority of VR scenes: MV VR Object and MV VR Panorama. They provide similar functions to QuickTime VR Object, and QuickTime VR Panorama (Chen and Williams, 1993). However, our method can interpolate between the existing images, and therefore, smooth movement of viewpoints is achieved. When we look at a primitive from arbitrary viewpoints, the images of an object associated with the primitive is transformed according to the motion vectors and to the location of the viewpoint.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"87 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Virtual Reality 2004","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2004.36","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
We propose a new method to create smooth VR scenes using a limited number of images and the motion vectors among them. We will discuss two specific components to simulate a majority of VR scenes: MV VR Object and MV VR Panorama. They provide similar functions to QuickTime VR Object, and QuickTime VR Panorama (Chen and Williams, 1993). However, our method can interpolate between the existing images, and therefore, smooth movement of viewpoints is achieved. When we look at a primitive from arbitrary viewpoints, the images of an object associated with the primitive is transformed according to the motion vectors and to the location of the viewpoint.