Player type classification based on activity logs in a gamified seminar setting

S. Ohira, Natsumi Maeda, K. Nagao
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Abstract

University laboratory seminars provide a good opportunity for a presenter and other participants to discuss academic subject matter. In our laboratory, we have integrated a gamification technique into our seminar recording system and have developed and operated a Gamified Discussion system that sustains and improves the motivation of students to actively participate in seminars and stimulates discussions by evaluating and visualizing the argumentative skills of students. However, classification of a participant's type is essential to the improvement of the system and detailed analyses of motivation. Here, we report the results of clustering for player type classification using activity logs collected from the system.
基于游戏化研讨会设置中的活动日志的玩家类型分类
大学实验室研讨会为演讲者和其他参与者提供了一个讨论学术主题的好机会。在我们的实验室,我们将游戏化技术集成到我们的研讨会记录系统中,并开发和操作了一个游戏化讨论系统,该系统通过评估和可视化学生的辩论技巧来维持和提高学生积极参与研讨会的动机,并激发讨论。然而,参与者类型的分类对于系统的完善和动机的详细分析是必不可少的。在这里,我们使用从系统收集的活动日志报告玩家类型分类的聚类结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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