Empower VR Art and AR Book with Spatial Interaction

Yangxiang Zhang, Z. Zhu, Zhu Yun
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引用次数: 4

Abstract

In some circumstances it is necessary to allow the public to interact with AR or VR contents in physical space in an easy to use and low cost way, such as mark based AR book in classroom and interactive VR art or AR art in exhibition or museum in open space. The authors developed tangible user interface elements based on marker recognition. The user interface elements include virtual buttons, virtual rotate, and virtual hotspot. The user elements were integrated into various kinds of digital presentation systems by optimizing the logistic structure and interaction design of the user interface system to realize convenient spatial interactions. Thus, providing friendly user interaction and effective communication of information. Especially when interacting with art works, this interface could hide technology aspects and reduce the technology noise over art, and bring magical and amazing experience to users.
赋予VR艺术和AR书与空间互动
在某些情况下,有必要让公众以一种易于使用和低成本的方式与物理空间中的AR或VR内容进行互动,例如教室中的基于标记的AR书籍,开放空间中的展览或博物馆中的交互式VR艺术或AR艺术。作者开发了基于标记识别的有形用户界面元素。用户界面元素包括虚拟按钮、虚拟旋转和虚拟热点。通过优化用户界面系统的逻辑结构和交互设计,将用户元素集成到各类数字呈现系统中,实现便捷的空间交互。从而提供友好的用户交互和有效的信息交流。特别是在与艺术作品互动时,这种界面可以隐藏技术方面,减少技术对艺术的噪音,给用户带来神奇而神奇的体验。
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