{"title":"Analysis interaction design patterns in drawing application for early childhood using deductive method approach","authors":"D. D. Pangestuti, M. K. Sabariah, D. S. Kusumo","doi":"10.1109/ICOICT.2017.8074716","DOIUrl":null,"url":null,"abstract":"The growth of children ages 4 to 6 years is supported by children's favorite activities in which one of activity is a drawing activity. Drawing activity is an activity that helps children in gross motor and fine motor train which give the rate of growth and development of children is good. Deductive method approach is applied to describe the interaction of mind mapping to the user interface so that users can build a prototype to determine the interaction design pattern. Based on the user experience, gained from observation and interview to the interviewees in question. From the existence of interaction data as a guide in determining the appropriate design pattern for children, researcher did a deductive approach to identify patterns of interaction in children used a drawing application. Researcher used two drawing applications ie drawing applications. The results of testing by usability testing, that the High-Medium User Personas gave a percentage of 97%, while Medium-Low User Personas gave a percentage of 90%. User interaction with the application prototype design pattern on the drawing gave good results for the level of achievement of early childhood development at ages 4 to 6 years in a drawing.","PeriodicalId":244500,"journal":{"name":"2017 5th International Conference on Information and Communication Technology (ICoIC7)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 5th International Conference on Information and Communication Technology (ICoIC7)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICOICT.2017.8074716","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The growth of children ages 4 to 6 years is supported by children's favorite activities in which one of activity is a drawing activity. Drawing activity is an activity that helps children in gross motor and fine motor train which give the rate of growth and development of children is good. Deductive method approach is applied to describe the interaction of mind mapping to the user interface so that users can build a prototype to determine the interaction design pattern. Based on the user experience, gained from observation and interview to the interviewees in question. From the existence of interaction data as a guide in determining the appropriate design pattern for children, researcher did a deductive approach to identify patterns of interaction in children used a drawing application. Researcher used two drawing applications ie drawing applications. The results of testing by usability testing, that the High-Medium User Personas gave a percentage of 97%, while Medium-Low User Personas gave a percentage of 90%. User interaction with the application prototype design pattern on the drawing gave good results for the level of achievement of early childhood development at ages 4 to 6 years in a drawing.