3D point cloud reconstruction from a single 4D light field image

Helia Farhood, S. Perry, Eva Cheng, Juno Kim
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引用次数: 3

Abstract

Obtaining accurate and noise-free three-dimensional (3D) reconstructions from real world scenes has grown in importance in recent decades. In this paper, we propose a novel strategy for the reconstruction of a 3D point cloud of an object from a single 4D light field (LF) image based on the transformation of point-plane correspondences. Considering a 4D LF image as an input, we first estimate the depth map using point correspondences between sub-aperture images. We then apply histogram equalization and histogram stretching to enhance the separation between depth planes. The main aim of this step is to increase the distance between adjacent depth layers and to enhance the depth map. We then detect edge contours of the original image using fast canny edge detection, and combine linearly the result with that of the previous steps. Following this combination, by transforming the point-plane correspondence, we can obtain the 3D structure of the point cloud. The proposed method avoids feature extraction, segmentation and the extraction of occlusion masks required by other methods, and due to this, our method can reliably mitigate noise. We tested our method with synthetic and real world image databases. To verify the accuracy of our method, we compared our results with two different state-of-the-art algorithms. In this way, we used the LOD (Level of Detail) to compare the number of points needed to describe an object. The results showed that our method had the highest level of detail compared to other existing methods.
从单个四维光场图像重建三维点云
近几十年来,从真实世界场景中获得准确且无噪声的三维(3D)重建变得越来越重要。本文提出了一种基于点平面对应变换的从单幅四维光场(LF)图像中重建物体三维点云的新策略。考虑到四维LF图像作为输入,我们首先使用子孔径图像之间的点对应来估计深度图。然后我们应用直方图均衡化和直方图拉伸来增强深度平面之间的分离。这一步的主要目的是增加相邻深度层之间的距离,增强深度图。然后,我们使用快速边缘检测方法检测原始图像的边缘轮廓,并将结果与前面步骤的结果线性结合。通过对点-平面对应关系的变换,可以得到点云的三维结构。该方法避免了其他方法所需要的特征提取、分割和遮挡的提取,因此,我们的方法可以可靠地减轻噪声。我们用合成和真实世界的图像数据库测试了我们的方法。为了验证我们方法的准确性,我们将结果与两种不同的最先进算法进行了比较。通过这种方式,我们使用LOD(细节级别)来比较描述一个对象所需的点的数量。结果表明,与其他现有方法相比,我们的方法具有最高的细节水平。
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