{"title":"Serious Game Design: Motivating Students through a Balance of Fun and Learning","authors":"Christopher Franzwa, Ying Tang, Aaron Johnson","doi":"10.1109/VS-GAMES.2013.6624239","DOIUrl":null,"url":null,"abstract":"Stagnating growth in our educational systems has piqued interests in alternative teaching methods such as the inclusion of \"serious games\" into curricula. In response to those needs, a series of educational games have been developed in accordance with pre-engineering programs such as Project Lead the Way (PLTW). The focus of development is in creating an engaging, educational environment by balancing fun and learning whilst meeting the standards of commercial-level games. In this paper, we present methods, and the implementation of those methods, for serious game design that accommodates the integration of game mechanics with learning. The focuses on narrative-learning synthesis, supplementing the player's actions with feedback, and the development of a sufficient guidance system without compromising the entertainment or education aspects of a game are presented. Student-based evaluations of the game realism and the utility and usability of the learning tools in promoting students' interests and learning are also presented based on game deployment in both in- and out-of- school settings","PeriodicalId":154846,"journal":{"name":"2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-10-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"28","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-GAMES.2013.6624239","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 28
Abstract
Stagnating growth in our educational systems has piqued interests in alternative teaching methods such as the inclusion of "serious games" into curricula. In response to those needs, a series of educational games have been developed in accordance with pre-engineering programs such as Project Lead the Way (PLTW). The focus of development is in creating an engaging, educational environment by balancing fun and learning whilst meeting the standards of commercial-level games. In this paper, we present methods, and the implementation of those methods, for serious game design that accommodates the integration of game mechanics with learning. The focuses on narrative-learning synthesis, supplementing the player's actions with feedback, and the development of a sufficient guidance system without compromising the entertainment or education aspects of a game are presented. Student-based evaluations of the game realism and the utility and usability of the learning tools in promoting students' interests and learning are also presented based on game deployment in both in- and out-of- school settings
教育系统的停滞不前激发了人们对另类教学方法的兴趣,比如将“严肃游戏”纳入课程。为了满足这些需求,一系列教育类游戏已经根据pre-engineering(如Project Lead the Way (PLTW))开发出来。开发的重点是通过平衡趣味性和学习性,同时满足商业级游戏的标准,创造一个引人入胜的教育环境。在本文中,我们将介绍将游戏机制与学习相结合的严肃游戏设计方法以及这些方法的执行。游戏的重点是叙述学习的综合,用反馈补充玩家的行动,以及在不影响游戏娱乐或教育方面的前提下开发足够的指导系统。以学生为本的游戏现实性评估,以及学习工具在促进学生兴趣和学习方面的效用和可用性,也基于游戏在校内和校外的部署提出