Addressing medication adherence technology needs in an aging population

Jessica A. Pater, S. Owens, Sarah Farmer, Elizabeth D. Mynatt, Brad Fain
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引用次数: 15

Abstract

Using technology to inspire behavior change motivated by a health goal is a challenge. Technologies, often rooted in sound scientific principles, sometimes do not perform as expected in real world scenarios. Quite often the barriers to use are not inherent in the behavior change model of the product or service, but are issues associated with the failure to appropriately consider the needs of the end users when designing an intervention. We deployed a large, multi-stage research study with aging adults to assess the facilitators and barriers of technologies aimed to create or support behavior changes related to medication adherence. Using the Fogg Behavior model, we analyzed the triggers made on behavior change through data from surveys, in-home interviews, participatory design workshops and the deployed technologies. Our results indicate that the user experience associated with delivery of the content is at least as important as the content. Additionally, experienced users are far better prepared to help researchers identify potential design issues than novice users. Because our participants were knowledgeable about the technologies and the features that worked and did not work, the concluding participatory design sessions were highly efficient in providing feedback on the type of mechanisms that resonate with this population and could lead to higher levels of behavior change in future technologies.
解决老龄化人口的药物依从性技术需求
利用技术来激发由健康目标驱动的行为改变是一项挑战。技术通常植根于可靠的科学原理,但在现实世界的场景中,有时并不像预期的那样发挥作用。通常,使用障碍并不是产品或服务的行为改变模型所固有的,而是与设计干预时未能适当考虑最终用户的需求相关的问题。我们对老年人进行了一项大型、多阶段的研究,以评估旨在创造或支持与药物依从性相关的行为改变的技术的促进因素和障碍。使用Fogg行为模型,我们通过调查、家庭访谈、参与式设计研讨会和部署技术的数据分析了行为改变的触发因素。我们的研究结果表明,与内容传递相关的用户体验至少与内容一样重要。此外,经验丰富的用户比新手用户更能帮助研究人员识别潜在的设计问题。因为我们的参与者对技术和有效的功能以及不起作用的功能非常了解,所以最后的参与式设计会议在提供与这些人群产生共鸣的机制类型的反馈方面非常有效,并且可以在未来的技术中导致更高水平的行为改变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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