{"title":"Exploring effects of ecosystem clockspeed on product performance","authors":"S. Mäkinen, O. Dedehayir, R. Ortt","doi":"10.1109/IEEM.2014.7058880","DOIUrl":null,"url":null,"abstract":"The performance of any technological system is dependent on the performance of its subsystems. The evolution of the entire technological systems performance is determined by the performance improvements in deficient sub-systems. In this paper, we extend earlier notions of clockspeed measurement [6, 7] in our examination of the evolutionary dynamics of technological systems. We study the time lag in reverse salience improving the overall system performance and its relation with subsequent product performance. Our empirical study of the product performance investigates the product performance of the PC (personal computer) games. Our findings suggest that the evolution of the PC technological system with respect to computer gaming function is losing forward momentum on the processing speed performance front, while maintaining momentum on the graphics performance front.","PeriodicalId":318405,"journal":{"name":"2014 IEEE International Conference on Industrial Engineering and Engineering Management","volume":"133 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE International Conference on Industrial Engineering and Engineering Management","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IEEM.2014.7058880","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The performance of any technological system is dependent on the performance of its subsystems. The evolution of the entire technological systems performance is determined by the performance improvements in deficient sub-systems. In this paper, we extend earlier notions of clockspeed measurement [6, 7] in our examination of the evolutionary dynamics of technological systems. We study the time lag in reverse salience improving the overall system performance and its relation with subsequent product performance. Our empirical study of the product performance investigates the product performance of the PC (personal computer) games. Our findings suggest that the evolution of the PC technological system with respect to computer gaming function is losing forward momentum on the processing speed performance front, while maintaining momentum on the graphics performance front.