Computational Sophistication of Games Programmed by Children

L. Werner, J. Denner, Shannon Campe, David M. Torres
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引用次数: 6

Abstract

This article builds on prior work that aims to measure computational learning (CL) during middle school. Since game computational sophistication (GCS) has been used as a proxy for a student’s engagement in CL we build on their model to more completely describe the relationship between different types of building blocks of computer games and GCS. In doing so, we present a single quantitative measurement for GCS. Our model, called GCS 2.0, has face validity for 39 games, each programmed by a pair of middle school children. We choose four of these games, two with high GCS and two with low GCS, and discuss the computational building blocks found in each game. We do this to help the reader better understand our measurement of GCS and its relationship to CL.
儿童编程游戏的计算复杂性
本文建立在先前旨在衡量中学计算学习(CL)的工作的基础上。由于游戏计算复杂性(GCS)已被用作学生参与CL的代理,我们基于他们的模型来更完整地描述不同类型的电脑游戏构建块与GCS之间的关系。在此过程中,我们提出了GCS的单一定量测量方法。我们的模型被称为GCS 2.0,对39个游戏具有正面有效性,每个游戏都是由一对中学生编写的。我们从中选择了四个游戏,两个具有高GCS,两个具有低GCS,并讨论了每个游戏中的计算构建块。我们这样做是为了帮助读者更好地理解我们对GCS的测量及其与CL的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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