3D shape from multi-camera views by error projection minimization

G. Haro, M. Pardàs
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引用次数: 1

Abstract

Traditional shape from silhouette methods compute the 3D shape as the intersection of the back-projected silhouettes in the 3D space, the so called visual hull. However, silhouettes that have been obtained with background subtraction techniques often present miss-detection errors (produced by false negatives or occlusions) which produce incomplete 3D shapes. Our approach deals with miss-detections and noise in the silhouettes. We recover the voxel occupancy which describes the 3D shape by minimizing an energy based on an approximation of the error between the shape 2D projections and the silhouettes. The energy also includes regularization and takes into account the visibility of the voxels in each view in order to handle self-occlusions.
从多相机视图的三维形状的误差投影最小化
传统的轮廓法计算三维形状,作为三维空间中背投影轮廓的交集,即所谓的视觉船体。然而,使用背景减影技术获得的轮廓通常存在误检错误(由假阴性或遮挡产生),从而产生不完整的3D形状。我们的方法处理了缺失检测和轮廓中的噪声。我们通过最小化基于形状2D投影和轮廓之间误差近似的能量来恢复描述3D形状的体素占用。能量还包括正则化,并考虑到每个视图中体素的可见性,以处理自遮挡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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