PERSEPSI SISWA TERHADAP PENGGUNAAN GAME EDUKASI DIGITAL PADA PEMBELAJARAN MATEMATIKA

Gegana Bima Hendrawan, Rina Marlina
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引用次数: 1

Abstract

This paper examined the students’ view on advantages of using digital educational game in learning mathematics. The background of this paper is the appearance of people perception phenomenon about the negative effect of using games for learning. The method of this paper conducted descriptive qualitative design for the questionnaire and interview as the instruments. The data analysis technique used is the Miles and Huberman model (Analysis Interactive Model). This paper was conducted at Vocational High School for 21 students. The result of data analysis indicated that almost all of the students (86%) agree for using educational game can facilitate the students to learn mathematic. On the other hand, there were only 3 students claimed that the they were not sure or even do not know of using educational game can facilitate the students to learn mathematic. And there were no students who disagree if using educational games can not facilitate the students to learn mathematic.
学生对数字教育游戏使用的对数学学习的看法
本文调查了学生对使用数字教育游戏学习数学的好处的看法。本文的研究背景是人们对使用游戏进行学习的负面影响的认知现象的出现。本文采用描述性定性设计的方法,以问卷调查和访谈为工具。使用的数据分析技术是迈尔斯和休伯曼模型(分析交互模型)。本研究以职业高中21名学生为研究对象。数据分析的结果表明,几乎所有的学生(86%)都认为使用教育游戏可以促进学生的数学学习。另一方面,只有3名学生声称他们不确定甚至不知道使用教育游戏可以促进学生学习数学。没有学生反对使用教育游戏不能促进学生的数学学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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