On constructing overlay networks to support distributed real-time virtual environment applications

V. Kalogeraki, Fang-Yu Chen
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引用次数: 2

Abstract

Overlay networks provide an attractive solution to distributed real-time virtual applications because of their unique features of scalability, decentralization and cost effectiveness. However, overlay support for distributed real-time virtual applications remains a challenge because of two reasons: 1) Frequent update messages traveling through multiple hops can increase the network traffic and cause long communication and processing delays; and 2) Variable latencies experienced by different participants can violate their consistency requirements and affect the performance of the application. In this paper, we propose techniques that work at two levels to address this problem. First the participants are grouped according to their virtual distance to satisfy their consistency requirements. Second, filters that combine application-level knowledge are utilized at boundary nodes to eliminate unnecessary message propagations. Our approach enables nodes to trade-off processing overhead for consistency precision, while reducing the message overhead in the overlay network.
构建支持分布式实时虚拟环境应用的覆盖网络
覆盖网络以其独特的可扩展性、分散性和成本效益为分布式实时虚拟应用提供了一种有吸引力的解决方案。然而,对分布式实时虚拟应用的覆盖支持仍然是一个挑战,因为两个原因:1)频繁的更新消息通过多跳传输会增加网络流量,并导致长时间的通信和处理延迟;2)不同参与者经历的可变延迟可能违反他们的一致性要求,从而影响应用程序的性能。在本文中,我们提出了在两个层次上工作的技术来解决这个问题。首先根据参与者的虚拟距离进行分组,以满足一致性要求。其次,在边界节点上使用结合应用级知识的过滤器来消除不必要的消息传播。我们的方法使节点能够权衡处理开销以获得一致性精度,同时减少覆盖网络中的消息开销。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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